Copy Paste GameObjects Hierarchy Transforms

Categories: Editor, Tech Art

This is just a quick EditorWindow Script to copy paste the position and rotation between two GameObject groups with the same hierarchy. I like create EditorWindows. Actually this is how I got into coding. They are nice, and as long as they work, the performance cleanlyness of the code, and often I did not really … Read More

Shadergraph Waving Flag Breakdown

Categories: Shadergraph, Tech Art

This is a breakdown of the Waving Flag Shadergraph based on a Unite Now Live Session (https://www.youtube.com/watch?v=pzo4mitkY8k&feature=emb_logo). In the image below is my Shadergraph of the waving flag shader, I additionally started adding some Texture Options, but will mainly focus on a breakdown of the transformation that creates that waving flag look. Disclaimer: This is … Read More

Programming in Unity – Types 1

Categories: Dev Journey

When I started with JavaScript I got used on using var for everything. At some point somebody showed me that TypeScript exists to typify JavaScript basically. I had no idea what he was talking about as the whole terminology of types wasn’t clear to me. When I got into C# the first time I learned … Read More

Programming in Unity – Conventions

Categories: Dev Journey

Over the years I have picked up some habits from tutorials or other programmers about conventions, or better said I mainly made my assumptions about how things are supposed to be done/written. I never really looked into it basically and about the hows and whys even less. Obviously, one thing that is important to keep … Read More

Hello world!

Categories: Uncategorized

Welcome to WordPress. This is your first post. Edit or delete it, then start writing!